Your fluxes now blind everything faster, your celestians heal everything faster, anything with energy is fucking fucking fuck. It's passive ability is an aura that regenerates energy. Always (not always but generally) keep them in pairs because it's ability to bolster another tower (other than itself) is where it truly shines.ĭisciple: a waste of money to spam, but get just one of these and upgrade them. It actually gets more annoying to upgrade supply than to spend money on them.Įlder (ancient tier 6): not upgraded its completely useless in CR but once it's upgraded I believe it's a great 6-range nasty dps. Build 5 of these and it'll give your units a disgusting amount of attack speed and movement speed and they're dirt cheap. Sentinels: definitely the most broken tier 1 unit ever to exist in this game. You don't ever need any melee units if you can get this tower early and place it well in front of your ranged units: the wave will get slowed down like it ate its body weight in chipotle and die before they reach your ranged units. This mother fucker can slow any attacking unit down by 60% and stacks it 3 times? Awh hell no. Mudman: only unit in the game that's better not upgraded. Have a couple Theos and resonators on top? You won't ever see a unit die. Every time they're attacked, they give out an aoe heal so if you get them in pairs, they'll heal each other. They give shields that regen to all your towers and the upgraded and non-upgraded version's shield stack on top of each other! Throw in one or two of those guys that recharge shield (tier 4 ancient upgraded) and these bad boys will keep your army alive for longer than a tortoise.Ĭyborg: no way to finish your build without a spam of these nasty little robots. Magnet-o Resonator: they might not seem like a top tier tower but they are the backbone to all builds. As an extra plus, they're supply efficient too. But it's real worth shines when upgraded: one of the best dps in the game. I generally believe that anything with heal is top tier for post wave 30 (sudden death rounds) and Theos' second name is heal.ĭragon Spawn: when they're not upgraded, they obliterate wave 14 (immortals) and are decent tanks. But once it becomes the all mighty Theos, you can't ask for a better unit: spawns celestians like it forgot a condom at an orgy. Theos: not upgraded its meh, a pretty decent (not good) massive melee unit. Always get them when you get the chance: you can never have enough of them. (Also I'm writing this on mobile and I'm too lazy to search anything up so I may get some spelling and what not wrong.)įlux: great ranged magic dps that pulls it's weight even into late game after upgraded. You might have seen me around as Magikarp in the game. I've put in way too many hours into this game and these are my opinions of some of the towers for CR x1, what do you guys think? I've never browsed any forums or guides so I'm not sure if these are obvious, if I'm wrong, or if I can make any adjustments.
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